Services on Demand
Journal
Article
Indicators
- Cited by SciELO
- Access statistics
Related links
- Similars in SciELO
Share
Revista Crítica de Ciências Sociais
On-line version ISSN 2182-7435
Abstract
ROSSI, Luis Sebastián Ramón. Video Games and Societies of Control: The Formation of Cognitariat in the Global Game Jams. Revista Crítica de Ciências Sociais [online]. 2019, n.118, pp.101-124. ISSN 2182-7435. https://doi.org/10.4000/rccs.8581.
In this article, we use the Deleuzoguattarian division between social subjection (assujettissement) and machinic enslavement (asservissement machinique) as the basis for understanding the formation of the cognitariat in Global Game Jams. After contextualizing these sessions and their importance for the video game development industry, we will examine the dimensions of user-producer subjection (such as the appeal to entrepreneurship, continuing training, and formation of communities) and explore dimensions of machinic enslavement (flexible work dynamics, game and labour fusion, division of tasks and projects, etc.).
Keywords : capitalism; cognitariat; Global Game Jams; labour; social relations; video games.