| Table of contents RISTI no.16 Porto Dec. 2015 Press Release | | | |
Editorial | | | | · Information Technology (IT) in Education Angélico, Maria José; Rocha, Álvaro
| | | Articles | | | | · Use of a gamified virtual learning environment as didactic strategy in a pre-calculus course: Case study in the National University of Colombia Cadavid, Julián Moreno; Gómez, Luis F. Montoya
| | | | · Potential of game-based learning: A case study at the University of Algarve Kikot, Tatiana; Fernandes, Silvia; Costa, Gonçalo
| | | | · From game preferences to the creation of Mobile Game Konnecting: a study in higher education Carvalho, Ana Amélia; Araújo, Inês; Fonseca, André
| | | | · Implementation of the Electronic European Language Portfolio: study of a case Mira-Giménez, Mario-Jesús
| | | | · Lean Manufacturing Learning by Minecraft: application to the 5S tool Lindo-Salado-Echeverría, César; Sanz-Angulo, Pedro; De-Benito-Martín, Juan José; Galindo-Melero, Jesús
| | | | · Virtual Reality as good practice for teamwork with engineering students Gasca-Hurtado, Gloria Piedad; Peña, Adriana; Gómez-Álvarez, María Clara; Plascencia-Osuna, Óscar Armando; Calvo-Manzano, Jose A.
| | | | · A Proposal for a Social e-Learning Model Martins, José; Gonçalves, Ramiro; Santos, Vítor; Cota, Manuel Pérez; Oliveira, Tiago; Branco, Frederico
| | | | · The Electronic Booklet on Teaching-Learning Process: Teacher and parents vision of students in primary and secondary schools Abreu, António; Rocha, Álvaro; Cota, Manuel Pérez; Carvalho, João Vidal
| | | | · Portuguese validation of Well-being and Malaise Emotional Scales Runa, Ana Isabel do Nascimento Ferreira; Miranda, Guilhermina Lobato
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