| Table of contents JDMI vol.4 no.11 Aveiro Dec. 2021 Press Release | | | |
Editorial | | | | · Cultural Representations in Digital Games Vairinhos, Mário; Costa, Liliana Vale; Cardoso, Pedro
| | | Articles | | | | · Using Netnography for Studying the Language Transformation Process in the game Valorant Ferreira, Rafaelly; Melquiades, Felipe; Araripe, Diogo
| | | | · Defining a Conceptual Framework for a Toolkit to Game Design: The Gamers4Nature Project Aresta, Mónica; Beça, Pedro; Santos, Rita; Veloso, Ana Isabel
| | | | · Playing Sites of Memory: Framing the Representation of Cultural Memory in Digital Games Caselli, Stefano
| | | | · A Review of Adaptable Serious Games Applied to Professional Training Pistono, Álvaro Marcos; Santos, Arnaldo Manuel Pinto; Baptista, Ricardo José Vieira
| | | | · Challenging Students’ perspectives with Game Design for Older Adults Hausknecht, Simone; Zhang, Fan; Jeremic, Julija; Owens, Hollis; Kaufman, David
| | |
|