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Sisyphus - Journal of Education
Print version ISSN 2182-8474On-line version ISSN 2182-9640
Abstract
DIAZ LOPEZ, Adoración; MAQUILON SANCHEZ, Javier Jerónimo and MIRETE RUIZ, Ana Belén. Social Skills in Face-To-Face and Online Contexts: Interference of the Problematic Use of the Video Game Console. Sisyphus [online]. 2023, vol.11, n.1, pp.167-179. Epub July 24, 2023. ISSN 2182-8474. https://doi.org/10.25749/sis.28433.
The development of social skills is crucial in adolescence, and technologies can influence it. Objectives: a) To analyze the social skills of adolescents in the face-to-face and virtual scenario, b) To analyze the social skills of adolescents in the face-to-face and virtual scenario according to sex, c) To relate the frequency of use of the video console and assertiveness face-to-face and in virtual interaction, d) Relationship between the frequency of video game console use and empathy in face-to-face interaction and in the online context. The sample consisted of 1,101 participants. For adolescents, online reality is a continuation of face-to-face reality and vice versa and they respond in a very similar way in both contexts. Girls show greater empathy and assertiveness. The high frequency of video games is related to low social skills. Educational implications are discussed.
Keywords : social skills; problematic ICT use; adolescence; video game.