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RISTI - Revista Ibérica de Sistemas e Tecnologias de Informação

 ISSN 1646-9895

CARVALHO, Ana Amélia; ARAUJO, Inês    FONSECA, André. From game preferences to the creation of Mobile Game Konnecting: a study in higher education. []. , 16, pp.30-45. ISSN 1646-9895.  https://doi.org/10.17013/risti.16.30-45.

Keeping in mind the advantages of using games for learning and the increasing interest of students to play games, we developed a mobile game for undergraduate students. The starting point was to first know their preferences. In this paper, the steps that lead to the creation of the game will be presented, namely: the games that university students most enjoy playing, collected through a survey carried out in higher education (n=626); further, these games were analyzed according to the learning principles suggested by Paul Gee, as well as the game mechanics identified by Ernest Adams e Joris Dormans. Finally, the game Konnecting is described, explaining the mechanics involved and the underlying learning principles.

: Higher Education; Game preferences; Mobile game; Learning principles; Konnecting.

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