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RISTI - Revista Ibérica de Sistemas e Tecnologias de Informação

 ISSN 1646-9895

MORALES, Jefferson Beltrán; SANCHEZ, Héctor    RICO, Mercedes. Fun programming learning with gamification. []. , 41, pp.17-33.   31--2021. ISSN 1646-9895.  https://doi.org/10.17013/risti.41.17-33.

Applying gamification strategies implemented in a virtual learning platform as support for face-to-face classes, is an educational proposal that increases motivation and commitment in carrying out autonomous activities and tasks, making learning fun. This proposal was applied in the Programming I (PI) subject of the Faculty of Engineering and Applied Sciences (FEAS) of the Central University of Ecuador (CUE), where the academic performance of the students was evaluated by comparing groups: experimental (gamified methodology) and control (traditional methodology). Surveys also assessed the gamified course and the strategies used that contributed the most to making learning fun. As a conclusion of the research, a gamified virtual learning platform made the students have fun learning to program, positively influencing their motivation for the development of autonomous learning activities, in addition to improving their academic performance.

: Gamification; e-Learning; Programming; Motivation; Learning activities.

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