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RISTI - Revista Ibérica de Sistemas e Tecnologias de Informação

 ISSN 1646-9895

NEGRON, Adriana Peña Pérez; CARRANZA, David Bonilla; MUNOZ, Mirna    AGUILAR, Raúl. Video game design for personal skills analysis. []. , 49, pp.22-36.   31--2023. ISSN 1646-9895.  https://doi.org/10.17013/risti.49.22-36.

In recent years, the study of personal skills has become relevant in all domains; probably because they are essential for teamwork, as well as key for individual success in professional life. However, unlike technical skills, determining whether a person dominates certain soft skill is not a trivial task. Currently the most common mechanisms to assess them are the interview and psychometric instruments, to them the use of video games has been added as an alternative. Videogames present the advantage of abstracting the participants, making them to forget they are being observed, producing an environment in which a more natural performance is expected. In this context, various existing proposals have been used to generate a process for analyzing soft skills selecting video games.

: player style analysis; video games; soft skills; assessment instruments.

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