SciELO - Scientific Electronic Library Online

 
 issue23In question, the usability of the INES website author indexsubject indexarticles search
Home Pagealphabetic serial listing  

Services on Demand

Journal

Article

Indicators

Related links

  • Have no similar articlesSimilars in SciELO

Share


RISTI - Revista Ibérica de Sistemas e Tecnologias de Informação

Print version ISSN 1646-9895

Abstract

BRUSTOLIN, Fernando José  and  BRANDAO, José Eduardo Malta de Sá. Gamification Analysis in the Cyber Operations Simulator (SIMOC). RISTI [online]. 2017, n.23, pp.103-118. ISSN 1646-9895.  https://doi.org/10.17013/risti.23.103-118.

This qualitative study presents the case of the Cyber Operations Simulator (SIMOC) adopted by the Brazilian Army in staff training in cyber defense, under the perspective of the gamification. The occurrence of eleven elements of games and of other practices associated with the gamification of learning and instruction were investigated to determine whether the SIMOC case is an example of gamification. Evidence were collected from documents and through interviews made with the members of SIMOC work team and with students who participated in training sessions in which the simulator was used

Keywords : gamification; cybersecurity; games; cyber range; case study.

        · abstract in Portuguese     · text in Portuguese     · Portuguese ( pdf )

 

Creative Commons License All the contents of this journal, except where otherwise noted, is licensed under a Creative Commons Attribution License