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RISTI - Revista Ibérica de Sistemas e Tecnologias de Informação
versión impresa ISSN 1646-9895
Resumen
MORALES, Jefferson Beltrán; SANCHEZ, Héctor y RICO, Mercedes. Fun programming learning with gamification. RISTI [online]. 2021, n.41, pp.17-33. Epub 31-Mar-2021. ISSN 1646-9895. https://doi.org/10.17013/risti.41.17-33.
Applying gamification strategies implemented in a virtual learning platform as support for face-to-face classes, is an educational proposal that increases motivation and commitment in carrying out autonomous activities and tasks, making learning fun. This proposal was applied in the Programming I (PI) subject of the Faculty of Engineering and Applied Sciences (FEAS) of the Central University of Ecuador (CUE), where the academic performance of the students was evaluated by comparing groups: experimental (gamified methodology) and control (traditional methodology). Surveys also assessed the gamified course and the strategies used that contributed the most to making learning fun. As a conclusion of the research, a gamified virtual learning platform made the students have fun learning to program, positively influencing their motivation for the development of autonomous learning activities, in addition to improving their academic performance.
Palabras clave : Gamification; e-Learning; Programming; Motivation; Learning activities.