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RISTI - Revista Ibérica de Sistemas e Tecnologias de Informação

versión impresa ISSN 1646-9895

Resumen

MUNOZ, Mirna  y  GASCA-HURTADO, Gloria Piedad. Gamification for addressing the challenges of teaching international Software Engineering standards in higher education institutions. RISTI [online]. 2023, n.49, pp.5-21.  Epub 31-Mar-2023. ISSN 1646-9895.  https://doi.org/10.17013/risti.49.5-21.

The professional development of software engineers is one of the industry's interests since professional skills contribute to developing quality software. Therefore, the teaching-learning processes require significant transformations that strengthen education in Software Engineering standards used to create quality software. Its implementation helps solve the software industry's challenges regarding the quality of its processes. The development of these skills becomes more critical in very small entities. In this context, gamification is being used as a helpful strategy in academia to increase the skills of future professionals with high success rates. Based on the challenges that arise in the process of teaching standards in higher education institutions from a sample of 36 teachers, this article suggests a set of gamification elements to design strategies that contribute to education in Software Engineering standards, specifically related to the identified challenges.

Palabras clave : very small entities; quality standards; teaching challenges; higher education institutions; teaching strategies; gamification.

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