SciELO - Scientific Electronic Library Online

 
 número49Gamificación para atender los desafíos de la enseñanza Ingeniería de Software en instituciones de educación superiorAutomatización de los procesos del estándar ISO/IEC 29110 a través de la Adopción de DevOps índice de autoresíndice de assuntosPesquisa de artigos
Home Pagelista alfabética de periódicos  

Serviços Personalizados

Journal

Artigo

Indicadores

Links relacionados

  • Não possue artigos similaresSimilares em SciELO

Compartilhar


RISTI - Revista Ibérica de Sistemas e Tecnologias de Informação

versão impressa ISSN 1646-9895

Resumo

NEGRON, Adriana Peña Pérez; CARRANZA, David Bonilla; MUNOZ, Mirna  e  AGUILAR, Raúl. Video game design for personal skills analysis. RISTI [online]. 2023, n.49, pp.22-36.  Epub 31-Mar-2023. ISSN 1646-9895.  https://doi.org/10.17013/risti.49.22-36.

In recent years, the study of personal skills has become relevant in all domains; probably because they are essential for teamwork, as well as key for individual success in professional life. However, unlike technical skills, determining whether a person dominates certain soft skill is not a trivial task. Currently the most common mechanisms to assess them are the interview and psychometric instruments, to them the use of video games has been added as an alternative. Videogames present the advantage of abstracting the participants, making them to forget they are being observed, producing an environment in which a more natural performance is expected. In this context, various existing proposals have been used to generate a process for analyzing soft skills selecting video games.

Palavras-chave : player style analysis; video games; soft skills; assessment instruments.

        · resumo em Espanhol     · texto em Espanhol     · Espanhol ( pdf )