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Comunicação e Sociedade

versión impresa ISSN 1645-2089versión On-line ISSN 2183-3575

Resumen

FRAGOSO, Suely. The spatial experience of games and other media: notes from a theoretical-analytical model of representations of space. Comunicação e Sociedade [online]. 2015, vol.27, pp.195-212. ISSN 1645-2089.  https://doi.org/10.17231/comsoc.27(2015).2097.

This article discusses spatial experience in games, in relation to other media. A brief review of some classic works on spatial experience in literature, photography, cinema and television is presented. A theoretical framework composed of three ‘types of space' is used for an analysis of a hypothetical simplified gameplay. As a result, the spatial experience of games is understood as a dynamic composition across different levels of materiality and meaning. This practice is made possible, amongst other factors, by fictional capacity, a cultural construction developed over centuries of interaction with media representations.

Palabras clave : Spatial representations; visual media.

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