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PsychTech & Health Journal

versão On-line ISSN 2184-1004

Resumo

VASCONCELOS-RAPOSO, J.; FERNANDES, Joana Filipa Almeida; NOBRE, Sara Cristina Azevedo  e  TEIXEIRA, Sónia Alexandra Gonçalves. Heart Rate, Electrodermic Activity and Self-Reported Experience in Shooter Games, in University Students. PsychTech [online]. 2018, vol.2, n.1, pp.28-42.  Epub 29-Set-2021. ISSN 2184-1004.  https://doi.org/10.26580/pthj.art11-2018.

ABSTRACT

The purpose of this investigation is to compare the heart rate frequency and the electrodermal activity during the gameplay of Bullet Sorrow VR Demo and VR Shooter Guns Demo. Data was gathered through self-reported experiences they felt during their participation through self-report questionnaires. Twenty male university students participated in this study [M = 22 years, DP = 1.95]. The equipment used was the NeXus-10, the Vive, the IPQ, and finally, a sociodemographic quiz. The results showed a null effect when comparing the FC of the game Bullet Sorrow VR Demo and a small negative statistical effect between the FC of the game VR Shooter Guns Demo. In conclusion, it was verified that there are no significant effects in the relationship between the psychophysiological measures and the two games.

Palavras-chave : virtual reality; psycho-physiological measures; shooter games; involvement; presence; realism.

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