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PsychTech & Health Journal

On-line version ISSN 2184-1004

Abstract

NOGUEIRA, Ana Passos Almeida Silva; CHYCZIJ, Bárbara Freitas  and  CARNEIRO, Juliana Margarida Gonçalves Barros Rainho. The use of virtual reality in the induction of affective states. PsychTech [online]. 2021, vol.4, n.2, pp.12-23.  Epub Sep 29, 2021. ISSN 2184-1004.  https://doi.org/10.26580/pthj.art30-2021.

Virtual reality has been applied in several domains, including in the area of Psychology. Virtual environments are an effective tool to induce emotional, behavioral, and physiological responses coherently. They offer the ability to create accurate, interactive replicas of real-life scenarios and stimuli. This study aimed to compare, by sex and type of game, the effect on emotional states, the sensation of presence, and skin conductance. The sample consisted of 40 individuals (20 men and 20 women) aged between 19 and 29 years (M = 22.35; SD = 2.56). Three questionnaires were used to collect data, sociodemographics, POMS, IPQ, and a sensor to measure skin conductance. We found that the only statistical effect identified was between the two virtual game scenarios at the “Vigor” dimension level to realize our study. Regarding the sensation of presence in the virtual world, we only identified a significant effect on the “Experienced Realism” variable. Finally, no differences were found regarding skin conductance concerning sex and type of game.

Keywords : virtual games; affective states; feeling of presence; virtual reality.

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