Editorial |
| |
| · Meaning and Interaction (Editorial) Oliveira, Lídia,; Zagalo, Nelson,
|
| |
Articles |
| |
| · The Game is Not Over: Relationships Between Ludic Appropriation and Production of Meaning in Video Games Ferreira, Emmanoel
|
| |
| · How we Construct Meaning in Interactive Digital Narratives: a structurally coupled relation Monteiro, Ana Catarina; Carvalhais, Miguel
|
| |
| · (The Game Plants Make People Happy: Exploring Agency through Research-Creation) Chiapello, Laureline
|
| |
| · (The Impact of TikTok on the Viralization of the Entertainment Industry - The Netflix´s Series Case) Felícia, Luísa; Peres, Paula
|
| |
| · When the Late Victorian Period and YouTube Meet: A demonstration of digital media literacy Danielson, Louisa
|
| |
| · (The Hate Speech on Instagram: An Analysis of Famous Women in Spain) Cividanes-Álvarez, Alba; Martínez-Rolán, Xabier
|
| |
| · (Social Media and Egomuseum: A Conceptual Proposition) Xavier, Claudio
|
| |