<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>1645-0523</journal-id>
<journal-title><![CDATA[Revista Portuguesa de Ciências do Desporto]]></journal-title>
<abbrev-journal-title><![CDATA[Rev. Port. Cien. Desp.]]></abbrev-journal-title>
<issn>1645-0523</issn>
<publisher>
<publisher-name><![CDATA[Faculdade de Desporto da Universidade do Porto]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S1645-05232009000100008</article-id>
<title-group>
<article-title xml:lang="en"><![CDATA[Trends of tactical performance analysis in team sports: bridging the gap between research, training and competition.]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Garganta]]></surname>
<given-names><![CDATA[Júlio]]></given-names>
</name>
<xref ref-type="aff" rid="A01"/>
</contrib>
</contrib-group>
<aff id="A01">
<institution><![CDATA[,University of Porto Faculty of Sports CIFI2D - Centre of Research, Education, Innovation and Intervention in Sport]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>01</month>
<year>2009</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>01</month>
<year>2009</year>
</pub-date>
<volume>9</volume>
<numero>1</numero>
<fpage>81</fpage>
<lpage>89</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://scielo.pt/scielo.php?script=sci_arttext&amp;pid=S1645-05232009000100008&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://scielo.pt/scielo.php?script=sci_abstract&amp;pid=S1645-05232009000100008&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://scielo.pt/scielo.php?script=sci_pdf&amp;pid=S1645-05232009000100008&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="en"><p><![CDATA[Performance in Team Sports is carried out through a long term and methodical training process planned to improve skills and competence required to deal with competitive demands. Despite that tactical constraint play a major role in Team Sports performance the history of its scientific analysis has been driven by physiological and biomechanical approach, paying little attention to the tactical behaviour of the players and team organisation. For coaches and researchers, tactical analyses can be helpful, since they offer the opportunity to identify match regularities and random features of game events. The information about performance is crucial to achieve individual and team efficacy, also because it constitutes a basic criterion for training process. Once tactical major features are identified, they can inform training and performance enhancement programs. Regardless the technological progress, the analysis of tactical performance in Team Sports remains an under-theorised field, since there was no significant amount of research undertaken to identify the most important factors underpinning performance. Thus, it seems relevant to find out concepts and methods allowing to assemble and to organise knowledge about game complexity and dynamic interaction properties of the teams. The main purpose of this paper is to point out that conceptual frame about tactical indicators in Team Sports should be a major orientation to bridge the gap between research, training and competition.]]></p></abstract>
<abstract abstract-type="short" xml:lang="pt"><p><![CDATA[Tendências da análise do desempenho táctico nos jogos desportivos: em busca da harmonia entre investigação, treino e competição A performance nos jogos desportivos colectivos é viabilizada, em grande parte, pelo recurso a processos de treino metódicos e planeados a longo prazo para desenvolver habilidades e competências que permitam lidar de modo eficaz com as exigências das competições. Apesar de, reconhecidamente, os constrangimentos tácticos desempenharem um papel nuclear nos jogos desportivos colectivos, a investigação tem sido predominantemente orientada para as abordagens fisiológicas e biomecânicas, em detrimento da atenção devotada ao comportamento táctico dos jogadores e das equipas. A análise da performance táctica pode ser profícua para treinadores e investigadores, na medida em que possibilita a identificação de regularidades e contingências, com base na observação do modo como jogadores e equipas engendram e gerem os eventos de jogo. Assim sendo, a informação sobre o desempenho táctico torna-se crucial para perseguir a eficácia individual e colectiva, também porque constitui um preceito fundamental para dar coerência ao processo de treino, na relação com a competição que o legitima. Uma vez identificadas as principais características e exigências tácticas, a partir delas é possível tornar o treino mais específico e adequar outros programas de aprimoramento do desempenho. Deste modo, o défice de investigação empreendida para identificar os constrangimentos mais relevantes que condicionam o rendimento nos jogos desportivos colectivos, nomeadamente no que se reporta ao desempenho táctico, justifica a necessidade de agenciar conceitos e métodos que permitam organizar o conhecimento sobre a complexidade do jogo e as propriedades de interacção dinâmica das equipas. O propósito principal deste artigo é aduzir argumentos que mostrem que a procura e a identificação de indicadores tácticos relevantes em jogos desportivos colectivos constitui uma orientação fundamental para demandar a harmonia entre pesquisa, treino e competição neste grupo de modalidades.]]></p></abstract>
<kwd-group>
<kwd lng="en"><![CDATA[team sports]]></kwd>
<kwd lng="en"><![CDATA[tactics]]></kwd>
<kwd lng="en"><![CDATA[performance analysis]]></kwd>
<kwd lng="pt"><![CDATA[jogos desportivos colectivos]]></kwd>
<kwd lng="pt"><![CDATA[táctica]]></kwd>
<kwd lng="pt"><![CDATA[análise da performance]]></kwd>
</kwd-group>
</article-meta>
</front><body><![CDATA[ <p align="center"><b>Trends of tactical performance analysis in team sports: bridging    the gap between research, training and competition. </b></p>     <p align="center">&nbsp;</p>     <p align="center"><b>Júlio Garganta</b> </p>     <p align="center">Centre of Research, Education, Innovation and    Intervention in Sport (CIFI<sup>2</sup>D)</p>     <p align="center">Faculty of Sports</p>     <p align="center">University of Porto</p>     <p align="center">Portugal </p>     <p align="center">&nbsp;</p>     <p><b>Abstract</b> </p>     <p>Performance in Team Sports is carried out through a long term    and methodical training process planned to improve skills and competence required    to deal with competitive demands. Despite that tactical constraint play a major    role in Team Sports performance the history of its scientific analysis has been    driven by physiological and biomechanical approach, paying little attention    to the tactical behaviour of the players and team organisation. For coaches    and researchers, tactical analyses can be helpful, since they offer the opportunity    to identify match regularities and random features of game events. The information    about performance is crucial to achieve individual and team efficacy, also because    it constitutes a basic criterion for training process. Once tactical major features    are identified, they can inform training and performance enhancement programs.    Regardless the technological progress, the analysis of tactical performance    in Team Sports remains an under-theorised field, since there was no significant    amount of research undertaken to identify the most important factors underpinning    performance. Thus, it seems relevant to find out concepts and methods allowing    to assemble and to organise knowledge about game complexity and dynamic interaction    properties of the teams. The main purpose of this paper is to point out that    conceptual frame about tactical indicators in Team Sports should be a major    orientation to bridge the gap between research, training and competition. </p>     ]]></body>
<body><![CDATA[<p><b>Key-words</b>: team sports, tactics, performance analysis </p>     <p>&nbsp; </p>     <p><b>Resumo</b></p>     <p>Tendências da análise do desempenho táctico nos jogos desportivos:    em busca da harmonia entre investigação, treino e competição A performance nos    jogos desportivos colectivos é viabilizada, em grande parte, pelo recurso a    processos de treino metódicos e planeados a longo prazo para desenvolver habilidades    e competências que permitam lidar de modo eficaz com as exigências das competições.    Apesar de, reconhecidamente, os constrangimentos tácticos desempenharem um papel    nuclear nos jogos desportivos colectivos, a investigação tem sido predominantemente    orientada para as abordagens fisiológicas e biomecânicas, em detrimento da atenção    devotada ao comportamento táctico dos jogadores e das equipas. </p>     <p>A análise da performance táctica pode ser profícua para treinadores    e investigadores, na medida em que possibilita a identificação de regularidades    e contingências, com base na observação do modo como jogadores e equipas engendram    e gerem os eventos de jogo. Assim sendo, a informação sobre o desempenho táctico    torna-se crucial para perseguir a eficácia individual e colectiva, também porque    constitui um preceito fundamental para dar coerência ao processo de treino,    na relação com a competição que o legitima. Uma vez identificadas as principais    características e exigências tácticas, a partir delas é possível tornar o treino    mais específico e adequar outros programas de aprimoramento do desempenho. Deste    modo, o défice de investigação empreendida para identificar os constrangimentos    mais relevantes que condicionam o rendimento nos jogos desportivos colectivos,    nomeadamente no que se reporta ao desempenho táctico, justifica a necessidade    de agenciar conceitos e métodos que permitam organizar o conhecimento sobre    a complexidade do jogo e as propriedades de interacção dinâmica das equipas.    </p>     <p>O propósito principal deste artigo é aduzir argumentos que mostrem    que a procura e a identificação de indicadores tácticos relevantes em jogos    desportivos colectivos constitui uma orientação fundamental para demandar a    harmonia entre pesquisa, treino e competição neste grupo de modalidades. </p>     <p><b>Palavras-chave</b>: jogos desportivos colectivos, táctica,    análise da performance </p>     <p>&nbsp;</p>     <p><b>Introduction</b></p>     <p>The limits of human performance are continually being pushed    in keeping with the Olympic motto output: ‘stronger, higher, faster’(<sup><a href="#60">60</a></sup><a name="top60"></a>).    In effect, sports scientists, coaches, and athletes are continuously looking    for ways to provide a slight, legal advantage in athletic performance (<sup><a href="#49">49</a><a name="top49"></a></sup>).    </p>     ]]></body>
<body><![CDATA[<p>Team Sports (TS) refer to games played between two opposing    teams. The players interact directly and concurrently to achieve an objective    that involves team members facilitating the movement of a ball or a similar    item in accordance with a set of rules, in order to score points and to prevent    the opposition from scoring(<sup><a href="#14">14</a><a name="top14"></a>,<a href="#38">38</a><a name="top38"></a>,<a href="#62">62</a><a name="top62"></a>,</sup>).    In these sport disciplines, the performance is carried out through a long term    and methodical training process planned to improve technical and tactical skills,    as well as strategic competence, required to deal with match demands. </p>     <p>In TS, the activity of players and teams is developed by altering    conditions, with the preponderance of tactical features depending on (<sup><a href="#14">14</a></sup>):    1) the sort of opposition amongst opponents and the kind of cooperation involving    team-mates; 2) the huge degrees of freedom and variability; 3) the characteristics    of technical skills to act in specific conditions. </p>     <p>Gréhaigne(<sup><a href="#22">22</a></sup><a name="top22"></a>)    points out that TS brings in three main categories of problems, related with:    a) space and time; b) information, and c) organization. Therefore, the French    author highlights tactical and strategic facets of the game. </p>     <p>Taking into account the basic motion of players in its different    modalities (standing, walking, jogging, moderate speed running, sprinting, …),    it is possible to state that the genuine reasons for its expression must be    constantly based upon on a tactical/strategic purpose; the player stands or    positions himself to some place, with higher or lower intensity, at a certain    moment, in relation to the game configuration.</p>     <p> Given that any action should have a tactical aim, the analysis    of indicators such as the distance covered during the game, players´ heart-rate,    or time motion, can acquire a larger pertinence when related to the game tactical    requests, namely the style of play, the offensive and defensive play methods,    and the positional and functional status of the players(<sup><a href="#14">14</a>,</sup><sup><a href="#15">15</a><a name="top15"></a></sup>).    </p>     <p>Thus, in TS setting, the Olympic slogan looks incomplete - “stronger,    higher, faster” – because it lacks the word “smarter”. Smartness in TS refers    to the capacity to deal with space, time and task constraints, not only to react    to the different game scenarios but also acting in order to create them. </p>     <p>Despite tactical constraints plays a main role in TS, only a    few papers deal explicitly with scientific approach on tactical setting. In    fact, the history of scientific analysis in TS has been driven by physiological    and biomechanical approach, paying little attention to the tactical behaviour    of the players and team organization. </p>     <p>The focal purpose of this paper is to argue that research about tactical features,    mainly in what concerns team’s organization, in different game phases (offensive,    defensive and transition play), should be a major orientation to bridge the    gap between research, training and competition in TS. </p>     <p>&nbsp;</p>     <p><b>Tactical modelling:concepts and ideas</b></p>     ]]></body>
<body><![CDATA[<p>For coaches and researchers, tactical modelling can be helpful    because it offers the opportunity to identify match regularities and random    features of game events according to the offensive and defensive play. Obviously    the information about performance is crucial to achieve individual and team    efficacy, also because it constitutes a basic criterion for the training process.    </p>     <p>Several authors have been trying to outline significant tactical    performance features in TS(<sup><a href="#7">7</a><a name="top7"></a>,<a href="#9">9</a><a name="top9"></a>,<a href="#14">14</a>,</sup>    <sup><a href="#20">20</a><a name="top20"></a>,<a href="#21">21</a><a name="top21"></a>,</sup>    <sup><a href="#29">29</a><a name="top29"></a>,</sup> <sup><a href="#38">38</a>,</sup>    <sup><a href="#41">41</a><a name="top41"></a>,<a href="#48">48</a><a name="top48"></a>,</sup>    <sup><a href="#51">51</a><a name="top51"></a>,</sup> <sup><a href="#56">56</a></sup><a name="top56"></a>).    In this range, game modelling has been used to provide detection of patterns    among match play events, according to the characteristics that afford players    and team’s success or failure. </p>     <p>As stated by Lames & Hansen(<sup><a href="#37">37</a><a name="top37"></a></sup>),    it is important to ask whether models contain the essential attributes of the    original game sport observed. That’s why, recently, game sports research has    become aware that another aspect of the model building process has perhaps not    been enough attention: the purpose of the model. </p>     <p>In order to achiever deeper insight into the TS tactical game,    it is necessary to record the substantial tactical actions in a chronological,    sequential order, so the stream of tactical behaviour can be recognized(<sup><a href="#55">55</a><a name="top55"></a></sup>).</p>     <p> In view of TS as the composite of complex interactions, systemic approach    brings us to consider, among others, two main organizational levels: “match”    and “team”(<sup><a href="#25">25</a></sup><a name="top25"></a>). A match[<sup><a href="#n1">1</a><a name="topn1" id="topn1"></a></sup>]    constitutes a complex system and the central notion of opposition leads us to    consider two teams as interacting organized systems(<sup><a href="#24">24</a></sup><a name="top24"></a>).  </p>     <p>The game may be thought of as living in the regions of meta-stability    (see Kelso(<sup><a href="#34">34</a><a name="top34"></a></sup>), where individual    actions may serve to destabilize or (re)stabilize the system. The facility with    which an attacker or a defender may destabilize or (re)stabilize the system    would be considered a hallmark of quality in sport competition. In general terms,    the ability of a team to destabilize or (re)stabilize a system might be examined    at critical junctures of a game, say on the occurrence of an unexpected change    of ball possession. </p>     <p>Modelling a dynamic system means mapping not only its components    and input-output behaviour but also in particular its components interaction(<sup><a href="#4">4</a><a name="top4"></a>,<a href="#14">14</a>,</sup>    <sup><a href="#24">24</a>,</sup> <sup><a href="#41">41</a>,</sup>    <sup><a href="#53">53</a><a name="top53"></a></sup>). From this viewpoint, the    information about the interaction processes generated by the interactivity by    teammates and opponents happens to show an outstanding relevancy because observing    how interaction in a concurrent and competitive situation occurs can facilitate    the design of specific and advantageous preparation. </p>     <p>To date research does not progress significantly further than    the original work of McGarry & Franks(<sup><a href="#43">43</a><a name="top43"></a></sup>)    and Hughes et al.(<sup><a href="#31">31</a><a name="top31"></a></sup>) to develop    new and inclusive methods of dynamic analysis of sports contests, and particularly    in TS. Nevertheless, dynamic systems analyses may hold the key to unlocking    the “hidden logic” of sports performance and variability within(<sup><a href="#19">19</a><a name="top19"></a></sup>).    The potential of these models to concentrate enormously complex behaviour into    simple expressions has been confirmed(<sup><a href="#4">4</a>,<a href="#30">30</a><a name="top30"></a>,<a href="#31">31</a>,</sup>    <sup><a href="#38">38</a>,</sup> <sup><a href="#53">53</a>,<a href="#55">55</a></sup>)    and offers a significant advantage over the labour intensive and inefficient    approach required within traditional notational analysis. </p>     <p>In order to describe and interpret game sequences in different sports, Anguera    et al.(<sup><a href="#2">2</a></sup><a name="top2"></a>) suggest a noteworthy    tool - the Observational Methodology. In this scope some authors have been using    sequential analysis and polar-coordinates technique in their works(<sup><a href="#1">1</a><a name="top1"></a>,    <a href="#5">5</a><a name="top5"></a>, <a href="#11">11</a><a name="top11"></a>,    <a href="#12">12</a><a name="top12"></a>, <a href="#40">40</a><a name="top40"></a>,    <a href="#52">52</a><a name="top52"></a>, <a href="#56">56</a>, <a href="#59">59</a><a name="top59"></a></sup>).  </p>     <p>Garganta(<sup><a href="#14">14</a></sup>) put forward an approach    to game observation based on a double level analysis plan: i) the creation of    a theoretical map with relevant match performance indicators regarding tactical    organization; ii) the observation of game sequences and exploitation of data    coming from both qualitative and quantitative analysis of team’s and player’s    organization. </p>     ]]></body>
<body><![CDATA[<p>Such an intention is very challenging due the nature and diversity    of the constraints that compete for the success in TS, namely: i) the complexity    concerning the plentiful relationships among the players(<sup><a href="#24">24</a>,<a href="#64">64</a><a name="top64"></a></sup>):    ii) the fact that game events do not correspond to a predictable sequence of    actions(<sup><a href="#8">8</a><a name="top8"></a>,<a href="#13">13</a><a name="top13"></a></sup>);    iii) the acute sensitivity of team and player’s behaviours to the initial conditions,    taking into account the large amount of variables and its interaction(<sup><a href="#14">14</a>,    <a href="#39">39</a></sup><a name="top39"></a>). For instance, in sports disciplines    such as Soccer, Basketball or Handball, the teams compete for possession of    the ball, which must be passed through a goal, while in Volleyball, the teams    pass the ball in an attempt to place it in contact with an area of the opponents    playing field. </p>     <p>The teams involved in a match behave similar to self-organized    systems searching for order and shape in a macroscopic plan, according to the    interactions produced by the players(<sup><a href="#18">18</a></sup><a name="top18"></a>).    The individuality and degrees of freedom of team’s performance are dependent    on a number of players and their possible interactions in game(<sup><a href="#39">39</a></sup>).    Each team aims to disturb or to break the opponents’ balance, with the intention    to generate disorder in its organization. On the other hand, teams intend to    assure their own stability and organization. This way, the actions performed    along the matches tend to assure space and time advantage over the contender,    which means that the confrontation determines, usually, a winner and a loser.    </p>     <p>Because teams represent dynamical systems[<sup><a href="#n2">2</a><a name="topn2" id="topn2"></a></sup>]    organised in accordance with principles and prescriptions, players and team’s    behaviour is generated from the tension among regularities (<sup><a href="#14">14</a>,    <a href="#44">44</a><a name="top44"></a>, <a href="#57">57</a><a name="top57"></a></sup>)    and the production of novelty (<sup><a href="#14">14</a>, <a href="#21">21</a></sup>).    In this sense, teams proceed as specialised systems strongly dominated by strategy    and heuristic competences(<sup><a href="#18">18</a></sup>). </p>     <p>Some years ago Leon Teodorescu(<sup><a href="#61">61</a><a name="top61"></a></sup>)    claims that it is not advisable to reduce TS to any algorithm model, because    team action does not represent predictable sequences. Gréhaigne(<sup><a href="#23">23</a><a name="top23"></a></sup>)    appeals for a type of heuristic reasoning and he reinforces this idea referring    that if the cascade of decisions will be restricted to an algorithm of binary    choice, an impoverishment necessarily takes place, bringing about a limitation    in game analysis. Lames & Hansen(<sup><a href="#37">37</a></sup>) alleged that    the multi-causal structure of diagnosis in TS demands an interpretative rather    than algorithmic approach. </p>     <p>The swot up of team’s and player’s tactical organization afford    the possibility to identify game events, namely the identification of some pattern    expressing preferential ways or forms of action, and the distinctive characters    showing the variability of behaviours and events (<sup><a href="#14">14</a>,    <a href="#17">17</a><a name="top17"></a></sup>). </p>     <p>Lames & McGarry(<sup><a href="#38">38</a></sup>) asserts that    what we see by observing a sports game is a dynamical interaction process in    which measures and countermeasures are taken in an attempt to overcome the opponent.    This implies that the behaviour produced is not primarily the expression of    stable properties of the individual players. In this context, the decision-making    behaviour is best considered at the level of the performer-environment relationship    and viewed as emerging from the interactions of individuals with environmental    constraints over time specific functional goals(<sup><a href="#3">3</a><a name="top3"></a></sup>).    </p>     <p>Therefore, the difficulty is that an adequate interpretation of numerical and    visual data has to consider individual circumstances (tactics, strategy), but    also situational aspects like physical and cognitive processes during the game,    the quality of opponent and the preparation level(<sup><a href="#37">37</a></sup>).  </p>     <p>&nbsp; </p>     <p><b>The key role of tactical performance indicators </b></p>     <p>The last few years have seen considerable research on the performance    analysis of sport competition(<sup>for a review see <a href="#28">28</a></sup><a name="top28"></a>).    The introduction of computer technology facilitated the detailed recording and    analysis of sports behaviours and took centre stage in the early development    of various notation systems. The assumption implicit in many of these initial    studies was that the recorded variables were relevant to the performance outcome.    On this expectation, the coach would seek out the critical performance features    to change future behaviours on the basis of information gathered from past performances(<sup><a href="#41">41</a></sup>).    </p>     ]]></body>
<body><![CDATA[<p>Although we do not deny the importance of video-technology,    mathematical methods or software and hardware improvement, the actual strategy    must focus on effort to assemble indicators that would be able to describe main    game events, considering the opposition and cooperation relationships among    the players and teams. Much more than figures, information elapses from the    notation and interpretation of the amount of tactical modelling of game play.    </p>     <p>This implies to understand the game beyond the analysis and    notation systems. Match analysts must be able to check the relevance and descriptive    power of performance indicators and to distinguish the core features of the    game. </p>     <p>According to Hughes & Bartlett(<sup><a href="#33">33</a></sup><a name="top33"></a>),    a performance indicator is a selection, or combination, of action variables    that aims to define some or all aspects of a performance. Clearly, to be useful,    performance indicators should relate to successful performance or outcome. Analysts    and coaches use performance indicators to assess the performance of an individual,    a team or elements of a team. </p>     <p>Also Hughes & Bartlett(<sup><a href="#33">33</a></sup>) affirm    that the selection and use of performance indicators depend upon the research    questions being posed. Teams and players are either ’actors’ or ’reactors’.    Actors are more likely to initiate a perturbation and to destabilize the balance,    whereas reactors are more likely to respond to a perturbation and to restore    the balance to some semblance of stability. In such the team that lead phase    relation (action) can take advantage over the team with the lag phase relation    (reaction), which should materialize in a winning outcome. </p>     <p>The notion that a perturbation may lead to a disruption in sports    behaviour has been analysed in soccer (see <sup><a href="#24">24</a>, for a    related consideration of the changing configurations</sup>). </p>     <p>Hughes et al.(<sup><a href="#31">31</a></sup>) defined a perturbation    in soccer as an incident that changes the rhythmic flow of attacking and defending,    leading to a shooting opportunity. For example, a perturbation could be identified    from a penetrating pass, a dribble, a change of pace or any skill that creates    a disruption in the defence and allows an attacker a shooting opportunity. In    some cases, a perturbation of the defence may not result in a shot, owing to    defensive skills or a lack of skill in attack. This reasoning supposes that    the defending team looks to (re)stabilize the just destabilized system, in effect    dampening or ’smoothing out’ the disruption caused by the perturbation. If a    perturbation should result in a shooting opportunity, then this event is termed    a ’critical incident’. Using this definition, Hughes et al.(<sup><a href="#31">31</a></sup>)    reported significant differences in the goal to perturbation ratios between    successful and unsuccessful teams in the 1996 European Championships. Such an    analysis supposed that a critical incident (a shot on goal) must be preceded    by a perturbation - that is, some aspect of skill that disrupted the normal    rhythm of the game. </p>     <p>The collective behaviour of a complex system cannot be explained    from separate investigations of the behaviour of its parts(<sup><a href="#45">45</a><a name="top45"></a></sup>).    Instead, the system must be viewed in its entirety and then reduced to a minimum    but universal set of principles, rather than to the elemental properties(<sup><a href="#35">35</a><a name="top35"></a></sup>).    </p>     <p>It was recognised that some characteristics of dynamic systems – namely transient    periods of instability – were occurring naturally within observed sports performance.    McGarry et al.(<sup><a href="#41">41</a></sup>), therefore reasoned, and later    confirmed(<sup><a href="#46">46</a><a name="top46"></a></sup>) that a stability    disrupting perturbation occurred when the usual stable rhythm of play was disturbed    by extreme elements of high or low skill. It became clear that the analysis    of perturbations in sport offered a more critical and dynamic method of investigation    on “dynamical configuration of play”(<sup><a href="#24">24</a></sup>) and therefore    a significant step towards effective support to coaches and performance. </p>     <p>&nbsp; </p>     <p><b>Where to look to “see” Tactical relevant indicators? </b></p>     ]]></body>
<body><![CDATA[<p>A team game is a global event made up of several related micro-events.    Individual members must harmonise into an effective unit in order to achieve    the desired result. In such contexts the assessment of how well the team is    playing and how much individuals contribute to team effort presents a challenge    both to the coach and to sport scientists(<sup><a href="#6">6</a></sup><a name="top6"></a>).    </p>     <p>Perl & Weber(<sup><a href="#54">54</a><a name="top54"></a></sup>)    held that the processes in sport can be described as time series of patterns,    which can as well characterize situations (e.g. positions on the playground)    as activities (e.g., moving of players). </p>     <p>Tools such neural networks permit recognition and classification    of these patterns. </p>     <p>In TS setting, Schöllhorn(<sup><a href="#58">58</a></sup><a name="top58"></a>)    illustrates some holistic team qualities for describing the behaviour of a team    in space and time as a whole, namely the time courses of movements on the field,    the area covered by players, the team’s geometric shape in time, and the movement    of team geometric centre. </p>     <p>During the last years, some studies have attempted to provide    a theoretical basis to performance analysis research in terms of feature identification(<sup><a href="#10">10</a><a name="top10"></a>,    <a href="#14">14</a>,<a href="#51">51</a></sup>) and essential variables which    characterise game patterns in TS(<sup><a href="#30">30</a>, <a href="#32">32</a><a name="top32"></a>,    <a href="#51">51</a></sup>). However our understanding of critical behaviours    still remains in its infancy. </p>     <p>In a large part of several works, the authors gather and characterise    amounts of data and describe the game variables behaviour, restricting their    analysis to the situations leading to score. Nevertheless, the description of    the offensive process and the evaluation of its effectiveness based only on    the score opportunities, only allow a very restricted understanding of the game    dynamics and team performance(<sup><a href="#15">15</a>, <a href="#27">27</a><a name="top27"></a></sup>).    </p>     <p>For researchers and coaches, it seems relevant to focus not only on the scoring    actions, but also on other ones that permit to notice teams´ production, in    conformity with the cascade of purposes concerning the attack, defence and turnovers.    In this way, the holistic analyses that point out team organisation, through    the identification of regularities and random features of game actions, considering    offensive and defensive efficacy, could be advantageous. It justifies searching    for vital indicators concerning game events and so its required to scrutinize    the transitions and metamorphosis that show the dynamical flow of player’s and    team’s performance. For example, Lago & Martin(<sup><a href="#36">36</a></sup><a name="top36"></a>)    made an empirical research about the determinants of ball possession as a performance    indicator in soccer; and Garganta(<sup><a href="#14">14</a></sup>) suggests    that tactical performance indicators should reproduce the relative importance    of illustrative latent variables, e.g., time, space and game playing tasks (Figure    1), as well as how players and teams exploit these aspects of performance. </p>     <p>&nbsp;</p>     <p align="center"><i><b>Figure 1</b>. Example of latent variables and tactical    performance indicators in Soccer [Adap. Garganta<sup>(<a href="#15">15</a>)</sup>].    </i></p>     <p align="center"><img src="/img/revistas/rpcd/v9n1/9n1a08f1.gif" width="510" height="368"></p>     
]]></body>
<body><![CDATA[<p>These will be reflected in the ways that individuals and teams    attack and defend, how they use the spaces in the playing surface and the variety    of playing actions(<sup><a href="#14">14</a>, <a href="#17">17</a><a name="top17"></a>,    <a href="#42">42</a><a name="top42"></a></sup>). </p>     <p>As such, the main subject of tactical analysis should not be the player's actions,    taken disjointedly, but the game play sequences resulting from the actions that    occur during the different phases of the match. </p>     <p>Behaviours are significant if they brake the balance attack/defence    of the opponent, or because they exhibit a certain permanence in the variability    of actions. </p>     <p>From this point of view, such a change implies the construction    of observational and notational systems taking into account (Figure 2): the    match organisation, starting from the features of sequential actions (tactical    units), performed by the teams; the characteristics of the sequences leading    to different outcomes; and the situations in which, whether a score occurs or    not, there is a perturbation in the balance attack/defence. </p>     <p>&nbsp;</p>     <p align="center"><i><b>Figure 2</b>. Evolution of match analysis in Team Sports    [Adap. Garganta(<sup><a href="#15">15</a>)</sup>]</i></p>     <p align="center"><img src="/img/revistas/rpcd/v9n1/9n1a08f2.gif" width="202" height="168"></p>     
<p>&nbsp;</p>     <p>While the vital challenge to players in TS is to generate and    to manage interaction in order to organize the own team and to brake the opponent’s    balance, tactical features must be understood as game "functional units", containing    the crucial information about match play organization and its efficacy. </p>     <p>Hence, it is possible to use information about the organization    patterns revealed by a team along several games to come up to conclusions about    the effectiveness of players' behaviour in other games. Starting from an analysis    of this type it seems pertinent to design models that formalise team’s organization    according to variations and regularities that configure match play events, according    to the game phases, i.e., attack, defence and transition play. </p>     ]]></body>
<body><![CDATA[<p><b>Final remarks</b></p>     <p>Regardless the technological progress, tactical modelling remains    an under-theorised field, since there was no significant amount of research    undertaken to identify tactical features underpinning performance in TS. Thus,    it seems relevant to find out concepts and methods allowing to assemble and    to organise knowledge about game complexity and dynamic interaction properties    of the teams. Once tactical focal features and its pertinence are identified,    they can inform training and performance enhancement programmes. So, it has    to be realised relevant coupling of information from game observation and the    player's and team's training process(<sup><a href="#37">37</a></sup>). </p>     <p>The question is, as states Perl(<sup><a href="#53">53</a></sup>),    how tactical modelling can help to analyse and understand the present state    as well as predict the future behaviour of a dynamic system, in order to update    training and competition. Because of their complex internal interactions, the    time-dependent behaviour of dynamic systems cannot be predicted using static    description models only. Instead, models have to be developed that reflect the    system dynamics and help to simulate its behaviour. </p>     <p>Memmert & Perl(<sup><a href="#47">47</a><a name="top47"></a></sup>)    refers that to evaluate performance data from TS, normally qualitative and quantitative    methods are used separately, and suggested the combination of net-based qualitative    analyses and stochastic quantitative analyses to improve the information output    significantly. </p>     <p>Neville, Atkinson & Hughes(<sup><a href="#49">49</a></sup>)    note that despite many sort of research methods and techniques to model performance    in sport (i.e., empirical modelling, stochastic modelling, dynamic systems,    neural networks, and fuzzy logic), used singly or in combination, to date, results    have been disappointing practically. </p>     <p>In fact, during the last years the use of computers and sophisticated    software develops clearly faster than the improvement of concepts and ideas    about how to observe and to learn from starting tactical game setting and its    dynamical properties. </p>     <p>However, and being essential to decide what information is important    and whether it can be used to improve performance(<sup><a href="#6">6</a></sup>),    the decisions regarding strategies for collecting data, processing information    and presenting the results are connected with the way of thinking(<sup><a href="#4">4</a></sup>).    </p>     <p>For that reason, methods and tools to modelling performance    in TS need not to be exclusive of each other. A hybrid type of description (or    model) may be appropriate in the future. Thus, further research on sports contests    using various types of system descriptions is warranted (<sup><a href="#49">49</a></sup>).    </p>     <p>We do not dare to doubt the importance concerning technological    development in analysis of performance in TS. Nevertheless, we support that    the technological sophistication is not sufficient to observe and to note efficiently    game features neither to understand its configurations. Performance analysis    becomes useful whenever it corresponds to the progressive refinement and extension    of the observational variables, in the sense of increasing its descriptive and    explanatory potential according to the representative game events. </p>     <p>Consequently, the dynamic interactions expressed by the balance    and misbalance of team organization, seems to be key-features to describe and    shape performance in TS. Considering the complexity and uncertainty of TS (<sup><a href="#14">14</a>,    <a href="#63">63</a><a name="top63"></a></sup>), deterministic modelling seems    not appropriate to set up performance analysis. As states Balagué & Torrents(<sup><a href="#4">4</a></sup>)    and Lames & McGarry(<sup><a href="#37">37</a></sup>), behind the use of mathematical    modelling, simulation techniques or computing techniques, it is imperative to    include qualitative research methods to arrive at the necessary inference for    sport practice. </p>     ]]></body>
<body><![CDATA[<p>Searching for identification and interpretation of substantial    game behaviour, it’s imperative to assemble information based on quantities    of quality of game playing. In this sense we must be aware of “game flow” and    its changes(<sup><a href="#16">16</a></sup><a name="top16"></a>), developing    concepts and tools from the dynamic systems approach and computer science to    cope with complexity(<sup><a href="#4">4</a></sup>). </p>     <p>First we must found (the accurate variables and indicators);    then we have to search for its expression in the match. In another words, the    game can answer to all our questions … if we know how and what to ask. </p>     <p>As it seems pertinent to create and to improve dynamics-sensitive tools to    understand game’s logic in TS, according tactical stream (see Gréhaigne, Mahut    & Fernandez(<sup><a href="#26">26</a><a name="top26"></a></sup>), game analysts    and match observers should be team sport specialists prior to technological    experts. May be this is one of the keys to bridge the gap towards a comprehensive    link between research, training and competition. </p>     <p>&nbsp;</p>     <p><b>Acknowledgements</b> </p>     <p>The author wishes to thank Marc Verlinden (Vrije Universiteit Brussel) for    his help, suggestions and feedback. </p>     <p>&nbsp;</p>     <p><b>References</b> </p>     <!-- ref --><p><a href="#top1">1</a><a name="1"></a>. Amaral R, Garganta J    (2005). A modelação do jogo em Futsal. Análise sequencial do 1x1 no processo    ofensivo. <i>Revista Portuguesa de Ciências do Desporto</i>, 3 (5): 298-310.    &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&#160;<a href="javascript:void(0);" onclick="javascript: window.open('/scielo.php?script=sci_nlinks&ref=741871&pid=S1645-0523200900010000800001&lng=','','width=640,height=500,resizable=yes,scrollbars=1,menubar=yes,');">Links</a>&#160;]<!-- end-ref --><p><a href="#top2">2</a><a name="2"></a>. Anguera M, Blanco A,    Losada J, Hernández A (2000). La metodología observacional en el deporte: Conceptos    básicos. <i>Lecturas: EF y Deportes. Revista Digital</i> 5 (24). </p>     ]]></body>
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