<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>1645-9911</journal-id>
<journal-title><![CDATA[Tékhne - Revista de Estudos Politécnicos]]></journal-title>
<abbrev-journal-title><![CDATA[Tékhne]]></abbrev-journal-title>
<issn>1645-9911</issn>
<publisher>
<publisher-name><![CDATA[Instituto Politécnico do  Cávado e do Ave]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S1645-99112008000100008</article-id>
<title-group>
<article-title xml:lang="pt"><![CDATA[v-Inform - Sistema automático de informação dirigida para o Second Life®]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Pereira]]></surname>
<given-names><![CDATA[André]]></given-names>
</name>
<xref ref-type="aff" rid="A01"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Araújo]]></surname>
<given-names><![CDATA[Álvaro]]></given-names>
</name>
<xref ref-type="aff" rid="A01"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Varajão]]></surname>
<given-names><![CDATA[João]]></given-names>
</name>
<xref ref-type="aff" rid="A01"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Morgado]]></surname>
<given-names><![CDATA[Leonel]]></given-names>
</name>
<xref ref-type="aff" rid="A02"/>
</contrib>
</contrib-group>
<aff id="A01">
<institution><![CDATA[,UTAD - Universidade de Trás-os-Montes e Alto Douro  ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
</aff>
<aff id="A02">
<institution><![CDATA[,UTAD - Universidade de Trás-os-Montes e Alto Douro GECAD - Grupo de Investigação em Engenharia do Conhecimento e Apoio à Decisão ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>06</month>
<year>2008</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>06</month>
<year>2008</year>
</pub-date>
<numero>9</numero>
<fpage>131</fpage>
<lpage>145</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://scielo.pt/scielo.php?script=sci_arttext&amp;pid=S1645-99112008000100008&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://scielo.pt/scielo.php?script=sci_abstract&amp;pid=S1645-99112008000100008&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://scielo.pt/scielo.php?script=sci_pdf&amp;pid=S1645-99112008000100008&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="pt"><p><![CDATA[O Second Life® constitui uma excelente plataforma para aplicações de divulgação de informação ou publicidade e reúne uma vasta comunidade de utilizadores, o que o torna num interessante canal de marketing. Neste artigo apresentamos um sistema que possibilita disponibilizar informação ou publicidade a utilizadores do mundo virtual Second Life®, de um modo directo e personalizado, utilizando uma plataforma única para selecção da informação/publicidade dirigida a cada utilizador: o v-Inform. Este sistema permite detectar a presença de avatares perto dos locais de apresentação de informação/publicidade e interage com blocos decisores para determinar qual a informação/publicidade a lhes apresentar. Permite ainda a integração de sistemas decisores variados, que recorram a dados históricos ou outros para decidir qual a informação a apresentar.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[Second Life® is an excellent platform for presenting information and marketing applications, with a large user community, rendering it an enticing marketing channel. In this article, we present a system that allows information/advertising to be displayed to users of the Second Life® virtual world, in a direct and customized way, using a single platform to select the information/advertisement for each person: v-Inform. The system detects the presence of avatars nearby locations where information/advertisements are being displayed, and contacts decision blocks to determine which information/advertisement should be displayed. It allows integration of various decision systems, which may use historical data or some other method to decide which information should be displayed to users.]]></p></abstract>
<kwd-group>
<kwd lng="pt"><![CDATA[Second Life]]></kwd>
<kwd lng="pt"><![CDATA[Second Life®]]></kwd>
<kwd lng="pt"><![CDATA[ambientes virtuais]]></kwd>
<kwd lng="pt"><![CDATA[mundos virtuais]]></kwd>
<kwd lng="pt"><![CDATA[marketing dirigido]]></kwd>
<kwd lng="pt"><![CDATA[v-business]]></kwd>
<kwd lng="en"><![CDATA[Second Life]]></kwd>
<kwd lng="en"><![CDATA[Second Life®]]></kwd>
<kwd lng="en"><![CDATA[virtual environments]]></kwd>
<kwd lng="en"><![CDATA[virtual worlds]]></kwd>
<kwd lng="en"><![CDATA[targeted marketing]]></kwd>
<kwd lng="en"><![CDATA[v-business]]></kwd>
</kwd-group>
</article-meta>
</front><body><![CDATA[ <p align="center"><b>v-Inform – Sistema automático de informação dirigida para    o Second Life®</b></p>     <p align="center">André Pereira<sup>[<a href="#1">1</a>]<a name="top1"></a></sup>,    Álvaro Araújo<sup><a href="#1">1</a></sup><a name="top1"></a> , João Varajão<sup><a href="#1">1</a><a name="top1"></a></sup>,    Leonel Morgado<sup>[<a href="#2">2</a>]<a name="top2"></a> </sup></p>     <p align="center"><a href="mailto:afcpereira@gmail.com">afcpereira@gmail.com</a>,    <a href="mailto:topzed@gmail.com">topzed@gmail.com</a>, <a href="mailto:jvarajao@utad.pt">jvarajao@utad.pt</a>,    <a href="mailto:leonelm@utad.pt">leonelm@utad.pt</a></p>     <p align="center">(recebido em 1 de Abril de 2008; aceite em 23 de Abril de 2008)</p>      <p>&nbsp;</p>     <p><b>Resumo. </b>O Second Life® constitui uma excelente plataforma para aplicações    de divulgação de informação ou publicidade e reúne uma vasta comunidade de utilizadores,    o que o torna num interessante canal de marketing. Neste artigo apresentamos    um sistema que possibilita disponibilizar informação ou publicidade a utilizadores    do mundo virtual Second Life®, de um modo directo e personalizado, utilizando    uma plataforma única para selecção da informação/publicidade dirigida a cada    utilizador: o v-Inform. Este sistema permite detectar a presença de avatares    perto dos locais de apresentação de informação/publicidade e interage com blocos    decisores para determinar qual a informação/publicidade a lhes apresentar. Permite    ainda a integração de sistemas decisores variados, que recorram a dados históricos    ou outros para decidir qual a informação a apresentar.</p>      <p><b>Palavras-chave.</b> Second Life; Second Life®; ambientes virtuais; mundos virtuais; marketing dirigido, v-business</p>      <p>&nbsp;</p>     <p>&nbsp;</p>     <p><b>Abstract.</b>Second Life® is an excellent platform for presenting information    and marketing applications, with a large user community, rendering it an enticing    marketing channel. In this article, we present a system that allows information/advertising    to be displayed to users of the Second Life® virtual world, in a direct and    customized way, using a single platform to select the information/advertisement    for each person: v-Inform. The system detects the presence of avatars nearby    locations where information/advertisements are being displayed, and contacts    decision blocks to determine which information/advertisement should be displayed.    It allows integration of various decision systems, which may use historical    data or some other method to decide which information should be displayed to    users.</p>        ]]></body>
<body><![CDATA[<p><b>Keywords. </b>Second Life, Second Life®, virtual environments, virtual worlds, targeted      marketing, v-business.</p>        <p>&nbsp;</p>     <p>&nbsp;</p>     <p>Texto completo dispon&iacute;vel apenas em PDF.</p>       <p>Full text only available in PDF format.</p>        <p>&nbsp;</p>     <p>&nbsp;</p>     <p><b>Bibliografia</b></p>      <p>Barnes, Stuart (2007). Virtual worlds as a medium for advertising. <i>The DATA BASE for Advances in Information Systems</i>, 38 (4), pp. 45-55.</p>      <p>Çapin, Tolga K.; Pandzic, Igor S.; Magnenat-Thalmann, Nadia; e Thalmann, Daniel (1999). <i>Avatars in Networked Virtual Environments</i>, ISBN 0471988634, Chichester, Reino Unido: John Wiley &amp; Sons Ltd.</p>      ]]></body>
<body><![CDATA[<!-- ref --><p>Cauvin, Jean Paul (2007). Second Life Fashion : Trend-Setting for Real Life    Fashion ? Part Two. <i>Fashion Reporters</i>, 31 de Dezembro de 2007. On-line:    <a href="http://blog.fashionreporters.com/?p=204" target="_blank">http://blog.fashionreporters.com/?p=204</a>    (consultado a 30/3/2008).&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[&#160;<a href="javascript:void(0);" onclick="javascript: window.open('/scielo.php?script=sci_nlinks&ref=000023&pid=S1645-9911200800010000800001&lng=','','width=640,height=500,resizable=yes,scrollbars=1,menubar=yes,');">Links</a>&#160;]<!-- end-ref --><p>Ducheneaut, Nicolas; Moore, Robert J. (2004). The social side of gaming: a study of interaction patterns in a massively multiplayer online game. In <i>Proceedings of the 2004 ACM conference on Computer supported cooperative work</i>, ISBN 1-58113-810-5, pp. 360-369. Nova Iorque, EUA: ACM.</p>      <p>I3D (2008). <i>Silver Stream Ad API</i>. On-line: <a href="http://cleverzebra.com/01/28/2008/virtual-business-innovators-context-sensitive-ads-second-life" target="_blank">http://cleverzebra.com/01/28/2008/virtual-business-innovators-context-sensitive-ads-second-life</a>    (consultado em 20/3/2008).</p>      <p>Koster, Raph (2000). <i>Online World Timeline</i>. On-line: <a href="http://www.raphkoster.com/gaming/mudtimeline.shtml" target="_blank">http://www.raphkoster.com/gaming/mudtimeline.shtml</a>    (consultado em 30/3/2008).</p>      <p>Linden Lab (2008). <i>Second Life Virtual Economy Key Metrics (BETA) Through    January 2008</i>. On-line: <a href="http://s3.amazonaws.com/static-secondlife-com/economy/stats_200801.xls" target="_blank">http://s3.amazonaws.com/static-secondlife-com/economy/stats_200801.xls</a>    (consultado em 30/3/2008).</p>      <p>Llewelyn, Gwyneth (2008). Immersionism and Augmentationism Revisited. <i>Gwyn’s    Home</i>, 9 de Março de 2008. On-line: <a href="http://gwynethllewelyn.net/2008/03/09/immersionism-and-augmentationism-revisited/" target="_blank">http://gwynethllewelyn.net/2008/03/09/immersionism-and-augmentationism-revisited/</a>    (consultado em 30-3-2008). </p>      <p>Porto Editora (2008). <i>Guia «Mundos Virtuais» explica o Second Life</i>.    On-line: <a href="http://www.portoeditora.pt/default.asp?artigo=PCS_20080304_1291&param=05020100" target="_blank">http://www.portoeditora.pt/default.asp?artigo=PCS_20080304_1291&amp;param=05020100</a>    (consultado em 30/3/2008).</p>      <p>Reynolds, Roo (2008). IBM Virtual Worlds 1Q 2008 roundup. <i>Eightbar</i>,    25 de Março de 2008. On-line: <a href="http://eightbar.co.uk/2008/03/25/ibm-virtual-worlds-1q-2008-roundup/" target="_blank">http://eightbar.co.uk/2008/03/25/ibm-virtual-worlds-1q-2008-roundup/</a>    (consultado em 30-3-2008).</p>      <p>Sutherland, Ivan E. (1968). A head-mounted three-dimensional display. In <i>Proceedings of the Fall Joint Computer Conference, 1968</i>, pp. 757-764.</p>      <p>Taylor, Dan (2007). Second Life in perspective: A round-up of 50 virtual worlds.    <i>Fabric of Folly</i>, 14-10-2007. On-line: <a href="http://www.fabricoffolly.com/2007/10/second-life-in-perspective-round-up-of.html" target="_blank">http://www.fabricoffolly.com/2007/10/second-life-in-perspective-round-up-of.html</a>    (consultado em 30/3/2008).</p>      ]]></body>
<body><![CDATA[<p>Tedeschi, Bob (2007). In Second Life, virtual storefronts aim for tangible    sales. <i>International Herald Tribune, Business</i>, 11 de Junho de 2007. On-line:    <a href="http://www.iht.com/articles/2007/06/11/business/ecom.php" target="_blank">http://www.iht.com/articles/2007/06/11/business/ecom.php</a>    (consultado em 30/3/2008).</p>      <p>Valdes-Dapena, Peter (2006). Real cars drive into Second Life. <i>CNNMoney.com</i>,    18 de Novembro de 2006. On-line: <a href="http://money.cnn.com/2006/11/17/autos/2nd_life_cars/index.htm" target="_blank">http://money.cnn.com/2006/11/17/autos/2nd_life_cars/index.htm</a>    (consultado em 30/3/2008).</p>      <p>Vedrashko, Ilya (2006). <i>Advertising in Computer Games</i>. Dissertação de mestrado. Cambridge, Massachusetts: MIT.</p>      <p>VirtualWorldsNews.com (2007). <i>Virtual Worlds Platform Matrix</i>. On-line:    <a href="http://spreadsheets.google.com/pub?key=ppnM8o4SM2ttEabKCnRxcag" target="_blank">http://spreadsheets.google.com/pub?key=ppnM8o4SM2ttEabKCnRxcag</a>    (consultado a 30-3-2008).</p>      <p>Woodcock, Bruce Sterling (2008). An Analysis of MMOG Subscription Growth. <i>MMOGCHART.COM    22.0, 2008-02-12. </i>On-line: <a href="http://www.mmogchart.com" target="_blank">http://www.mmogchart.com</a>    (consultado em 30/3/2008).</p>     <p>&nbsp;</p>     <p><sup><a name="1"></a>[<a href="#top1">1</a>]</sup>&nbsp;UTAD – Universidade    de Trás-os-Montes e Alto Douro; <a href="http://www.utad.pt" target="_blank">http://www.utad.pt</a></p>         <p><sup><a name="2"></a>[<a href="#top2">2</a>]</sup>&nbsp;GECAD – Grupo de Investigação    em Engenharia do Conhecimento e Apoio à Decisão, UTAD – Universidade de Trás-os-Montes    e Alto Douro; <a href="http://www.gecad.isep.ipp.pt/" target="_blank">http://www.gecad.isep.ipp.pt/</a>.</p>         ]]></body><back>
<ref-list>
<ref id="B1">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Cauvin]]></surname>
<given-names><![CDATA[Jean Paul]]></given-names>
</name>
</person-group>
<article-title xml:lang="en"><![CDATA[Second Life Fashion: Trend-Setting for Real Life Fashion ? Part Two]]></article-title>
<source><![CDATA[Fashion Reporters]]></source>
<year>2007</year>
<month>31</month>
<day> d</day>
</nlm-citation>
</ref>
</ref-list>
</back>
</article>
