<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>1646-9895</journal-id>
<journal-title><![CDATA[RISTI - Revista Ibérica de Sistemas e Tecnologias de Informação]]></journal-title>
<abbrev-journal-title><![CDATA[RISTI]]></abbrev-journal-title>
<issn>1646-9895</issn>
<publisher>
<publisher-name><![CDATA[AISTI - Associação Ibérica de Sistemas e Tecnologias de Informação]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S1646-98952021000100002</article-id>
<article-id pub-id-type="doi">10.17013/risti.41.1-16</article-id>
<title-group>
<article-title xml:lang="es"><![CDATA[Biblioteca de juegos serios para hacer más efectiva la enseñanza de Kanban acorde a objetivos de aprendizaje enfocados.]]></article-title>
<article-title xml:lang="en"><![CDATA[Serious game library to make the teaching of Kanban more effective according to the learning objectives targeted.]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Muñoz]]></surname>
<given-names><![CDATA[Mirna]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Pacheco]]></surname>
<given-names><![CDATA[Miguel Ángel González]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Reveles]]></surname>
<given-names><![CDATA[José Guadalupe Hernández]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Unidad Zacatecas Centro de Investigación en Matemáticas ]]></institution>
<addr-line><![CDATA[Zacatecas ]]></addr-line>
<country>México</country>
</aff>
<aff id="Af2">
<institution><![CDATA[,Kueski  ]]></institution>
<addr-line><![CDATA[Guadalupe Zacatecas]]></addr-line>
<country>México</country>
</aff>
<pub-date pub-type="pub">
<day>30</day>
<month>03</month>
<year>2021</year>
</pub-date>
<pub-date pub-type="epub">
<day>30</day>
<month>03</month>
<year>2021</year>
</pub-date>
<numero>41</numero>
<fpage>2</fpage>
<lpage>16</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://scielo.pt/scielo.php?script=sci_arttext&amp;pid=S1646-98952021000100002&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://scielo.pt/scielo.php?script=sci_abstract&amp;pid=S1646-98952021000100002&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://scielo.pt/scielo.php?script=sci_pdf&amp;pid=S1646-98952021000100002&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="es"><p><![CDATA[Resumen En los últimos años el uso de Kanban se ha popularizado e incrementado en la industria del software. Sin embargo, la falta de experiencia y la difícil formación de los nuevos practicantes limitan su adopción dentro de las organizaciones. Una alternativa para resolver este problema, es hacer uso de juegos serios como herramienta en la capacitación del capital humano, ya que impulsan un cambio en su actitud, motivación y compromiso. Sin embargo, al existir muchos juegos serios con este propósito dificulta la elección del más adecuado, si no se cuenta con la debida experiencia. Este artículo presenta una biblioteca de juegos serios para enseñar Kanban desarrollada con el propósito de ayudar a los entrenadores a seleccionar el juego serio que cumpla con sus objetivos de enseñanza. La biblioteca fue validada por un grupo de expertos en Kanban. Los resultados destacan que la biblioteca ayuda a centralizar la información de los juegos serios y facilita la selección de juegos adecuados a los objetivos de aprendizaje establecidos a entrenadores poco experimentados.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[Abstract In recent years the use of Kanban has become popular and its use in the software industry increased. However, the lack of experience and the difficult in the training of new practitioners have limited its adoption within organizations. As an alternative to solve this problem, is the use of serious games as a tool to training human resources because they address a change in their attitude, motivation and commitment. However, there are many serious games for this purpose that makes difficult to choose the most appropriate game, if trainers do not have an adequate experience. This paper presents a serious game library for teaching Kanban developed, which aims to help trainers to select the serious game that meets their teaching objectives. The library was validated by a set of Kanban experts. The results highlight that the library helps to centralize the serious games information, and facilitates the selection of the games according to the established learning objectives for inexperienced trainers.]]></p></abstract>
<kwd-group>
<kwd lng="es"><![CDATA[juegos serios]]></kwd>
<kwd lng="es"><![CDATA[Kanban]]></kwd>
<kwd lng="es"><![CDATA[formación]]></kwd>
<kwd lng="es"><![CDATA[biblioteca de juegos serios]]></kwd>
<kwd lng="es"><![CDATA[ingeniería de software]]></kwd>
<kwd lng="es"><![CDATA[mejora de procesos]]></kwd>
<kwd lng="en"><![CDATA[serious games]]></kwd>
<kwd lng="en"><![CDATA[Kanban]]></kwd>
<kwd lng="en"><![CDATA[training]]></kwd>
<kwd lng="en"><![CDATA[serios game library]]></kwd>
<kwd lng="en"><![CDATA[software engineering]]></kwd>
<kwd lng="en"><![CDATA[process improvement]]></kwd>
</kwd-group>
</article-meta>
</front><back>
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