<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>2184-0180</journal-id>
<journal-title><![CDATA[Convergências - Revista de Investigação e Ensino das Artes]]></journal-title>
<abbrev-journal-title><![CDATA[Revista Convergências]]></abbrev-journal-title>
<issn>2184-0180</issn>
<publisher>
<publisher-name><![CDATA[Escola Superior de Artes AplicadasInstituto Politécnico Castelo Branco]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S2184-01802023000100139</article-id>
<article-id pub-id-type="doi">10.53681/c1514225187514391s.31.139</article-id>
<title-group>
<article-title xml:lang="en"><![CDATA[A literature review on &#8220;friction&#8221; as a method for reflection in design interventions.]]></article-title>
<article-title xml:lang="es"><![CDATA[Una revisión de la literatura sobre la &#8220;fricción&#8221; como método de reflexión en las intervenciones de diseño.]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Benedetti]]></surname>
<given-names><![CDATA[Andrea]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Mauri]]></surname>
<given-names><![CDATA[Michele]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Politecnico di Milano Dipartimento di Design DensityDesign Lab]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
<country>Italy</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>05</month>
<year>2023</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>05</month>
<year>2023</year>
</pub-date>
<volume>16</volume>
<numero>31</numero>
<fpage>139</fpage>
<lpage>146</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://scielo.pt/scielo.php?script=sci_arttext&amp;pid=S2184-01802023000100139&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://scielo.pt/scielo.php?script=sci_abstract&amp;pid=S2184-01802023000100139&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://scielo.pt/scielo.php?script=sci_pdf&amp;pid=S2184-01802023000100139&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="en"><p><![CDATA[Abstract The article proposes a literature review on how design could be a viable way to make users reflect when using design products in the larger context of data production through digital technologies. Design practitioners consider quickness, ease of use, and smoothness as hallmarks of good design that produces digital interfaces that do not disclose what is happening behind the surface, creating opaque situations in which users are not necessarily aware of the consequences of their actions. To reframe this approach to design, we explore the concept of &#8220;friction&#8221; as a lens to analyze existing definitions of this and related concepts in design and as a metaphorical design approach emerging from the literature. A &#8220;frictional&#8221; perspective could entail slow interaction with technology or the focus on designing effort in using user interfaces that produce data to dispel opaqueness in existing practices. Using Scopus as a proxy to inquire about the defined term, a corpus of relevant publications is analyzed to gather existing design approaches along with occurring instances of the word &#8220;friction&#8221; and how it has been used previously. To conclude, we introduce the concepts of &#8220;diegetic frictions&#8221; and &#8220;extra-diegetic frictions&#8221; as a possible taxonomy of design interventions that embody the initial intention outlined in the article.]]></p></abstract>
<abstract abstract-type="short" xml:lang="es"><p><![CDATA[Resumen El artículo propone una revisión bibliográfica sobre cómo el diseño podría ser una forma viable de hacer reflexionar a los usuarios cuando utilizan productos de diseño en el contexto más amplio de la producción de datos a través de las tecnologías digitales. Los profesionales del diseño consideran que la rapidez, la facilidad de uso y la fluidez son las señas de identidad de un buen diseño que produce interfaces digitales que no revelan lo que ocurre detrás de la superficie, creando situaciones opacas en las que los usuarios no son necesariamente conscientes de las consecuencias de sus acciones. Para replantear este enfoque del diseño, exploramos el concepto de "fricción" como lente para analizar las definiciones existentes de éste y otros conceptos relacionados en el diseño y como enfoque metafórico del diseño que surge de la literatura. Una perspectiva de "fricción" podría implicar una interacción lenta con la tecnología o el enfoque del esfuerzo de diseño en el uso de interfaces de usuario que producen datos para disipar la opacidad en las prácticas existentes. Utilizando Scopus como proxy para indagar sobre el término definido, se analiza un corpus de publicaciones relevantes para recoger los enfoques de diseño existentes junto con las instancias de la palabra "fricción" que se producen y cómo se ha utilizado previamente. Para concluir, introducimos los conceptos de "fricciones diegéticas" y "fricciones extradiegéticas" como una posible taxonomía de las intervenciones de diseño que encarnan la intención inicial esbozada en el artículo.]]></p></abstract>
<kwd-group>
<kwd lng="en"><![CDATA[Design for friction]]></kwd>
<kwd lng="en"><![CDATA[Information visualization]]></kwd>
<kwd lng="en"><![CDATA[Ubiquitous computing]]></kwd>
<kwd lng="en"><![CDATA[Human-Computer Interaction]]></kwd>
<kwd lng="es"><![CDATA[Diseño para la fricción]]></kwd>
<kwd lng="es"><![CDATA[diseño de la información]]></kwd>
<kwd lng="es"><![CDATA[computación ubicua]]></kwd>
<kwd lng="es"><![CDATA[interacción persona-ordenador]]></kwd>
</kwd-group>
</article-meta>
</front><back>
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