<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>2184-1004</journal-id>
<journal-title><![CDATA[PsychTech & Health Journal]]></journal-title>
<abbrev-journal-title><![CDATA[PsychTech]]></abbrev-journal-title>
<issn>2184-1004</issn>
<publisher>
<publisher-name><![CDATA[PsychTech & Health Journal]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S2184-10042018000200043</article-id>
<article-id pub-id-type="doi">10.26580/pthj.art12-2018</article-id>
<title-group>
<article-title xml:lang="pt"><![CDATA[Frequência Cardíaca, Atividade Electrodérmica e a Experiência do Jogador em Jogos Virtuais]]></article-title>
<article-title xml:lang="en"><![CDATA[Heart Rate, Electrodermic Activity and Player´s Experience with Virtual Games]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Mendes]]></surname>
<given-names><![CDATA[Cátia Rosa da Silva]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Vieira]]></surname>
<given-names><![CDATA[Débora Manuela Pereira Alves]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Costa]]></surname>
<given-names><![CDATA[Ana Rita Almeida Alves da]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Universidade de Trás-os-Montes e Alto Douro  ]]></institution>
<addr-line><![CDATA[Vila Real ]]></addr-line>
<country>Portugal</country>
</aff>
<pub-date pub-type="pub">
<day>30</day>
<month>12</month>
<year>2018</year>
</pub-date>
<pub-date pub-type="epub">
<day>30</day>
<month>12</month>
<year>2018</year>
</pub-date>
<volume>2</volume>
<numero>1</numero>
<fpage>43</fpage>
<lpage>52</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://scielo.pt/scielo.php?script=sci_arttext&amp;pid=S2184-10042018000200043&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://scielo.pt/scielo.php?script=sci_abstract&amp;pid=S2184-10042018000200043&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://scielo.pt/scielo.php?script=sci_pdf&amp;pid=S2184-10042018000200043&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="pt"><p><![CDATA[RESUMO A realidade virtual pode ser definida como uma experiência imersiva, interativa e tridimensional que ocorre em tempo real. Com este trabalho pretendemos responder à questão &#8220;Como é que as medidas de autorrelato da experiência de jogo e as medidas fisiológicas de excitação estão correlacionadas?&#8221;. A amostra foi constituída por 24 indivíduos do sexo masculino, com idades compreendidas entre os 18 e 44 anos. Utilizamos dois questionários, HTC Vive, QuietComfort 15, o jogo Endless Night e o Nexus 10 MKII. Como principal resultado verificámos que os valores da frequência cardíaca e da atividade eletrodérmica variam em função dos níveis de dificuldade do jogo. Foi possível apurar que não existe uma relação entre o grau de satisfação e a excitação fisiológica nos diferentes níveis de dificuldade.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[ABSTRACT Virtual reality can be defined as an immersive, interactive, and tridimensional experience that occurs in real-time. With this work we pretend to answer the following question: &#8220;How can the self-report measures of game experience and the physiological measures of excitement be correlated?&#8221;. The sample consisted of 24 men, with ages between 18 and 44. Two questionnaires were used, HTC VIVE, Quiet comfort 15, the Endless Nightgame, Nexus 10 MKII. The results showed that the level of heart frequency and electrodynamic activity vary with the game difficulty levels. It was possible to find out that there is no correlation between the satisfaction level and the physiological excitement in the different difficulty levels.]]></p></abstract>
<kwd-group>
<kwd lng="pt"><![CDATA[realidade virtual]]></kwd>
<kwd lng="pt"><![CDATA[excitação fisiológica]]></kwd>
<kwd lng="pt"><![CDATA[frequência cardíaca]]></kwd>
<kwd lng="pt"><![CDATA[atividade eletrodérmica]]></kwd>
<kwd lng="en"><![CDATA[virtual reality]]></kwd>
<kwd lng="en"><![CDATA[physiological excitement]]></kwd>
<kwd lng="en"><![CDATA[heart frequency]]></kwd>
<kwd lng="en"><![CDATA[electrodynamic activity]]></kwd>
</kwd-group>
</article-meta>
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