SciELO - Scientific Electronic Library Online

 
 issue14From JODI to AIDOJ: The “Disruption” of Internet Art by Artificial IntelligencePerformative Aesthetic Action and Theatrical Narrative in Digital Environments: Insights from the 20th Annual Lisbon Academic Theatre Festival and the Production of a Digital Media Art Artefact author indexsubject indexarticles search
Home Pagealphabetic serial listing  

Services on Demand

Journal

Article

Indicators

Related links

  • Have no similar articlesSimilars in SciELO

Share


Vista. Revista de Cultura Visual

On-line version ISSN 2184-1284

Abstract

LEE, Rosemary  and  CARVALHAIS, Miguel. Rethinking Media Art in a Time of Pervasive Computation. Vista [online]. 2024, n.14, e024013.  Epub Dec 31, 2024. ISSN 2184-1284.  https://doi.org/10.21814/vista.5903.

As its aesthetics, methods, and conceptual focus have, in many respects, merged with those of mainstream contemporary art, the boundaries of media art have become more unclear than when the use of technology in art was more of a rare occurrence. While the term "media art" may be helpful in designating a particular sphere of practice and discourse, its current meaning has shifted as a result of changing contexts surrounding the use of technology in art. From its close association with "new media" such as the digital computer, the internet, screen-based media, and interactive systems in the early days of media art as a field, this term now bears re-evaluation in light of the pervasive use of technology we are familiar with in the post-digital condition. As many of these defining forms of new media have lost their novelty and have also been adopted in mainstream artistic practices, media art may be defined less by its engagement with specific media than by stylistic and referential aspects derived from its historical lineage. This paper draws comparisons between early discussions on media art and recent developments in this area with the aim of developing insights into whether and in what capacity media art remains relevant as a term for addressing technologically engaged contemporary artistic practices. By considering media art in such terms, this investigation reconsiders what may be regarded as defining aspects of the field, enquiring into what potential this reframing may have for practitioners and theorists working with this topic.

Keywords : media art; computational aesthetics; new media; contemporary art; art history.

        · abstract in Portuguese     · text in English | Portuguese     · English ( pdf ) | Portuguese ( pdf )